AoeStats
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Arena

506003791Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 53m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Jurchens · New Zealand
918
+13
🇬🇧 Mongols · United Kingdom
864
+15
🇧🇷 Burgundians · Brazil
754
+19
🇦🇷 Franks · Argentina
905
-18
🇦🇷 Byzantines · Argentina
830
-15
🇦🇷 Teutons · Argentina
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 786 11:48 21:51 37:27 ⛏ Fast Castle
14 744 12:44 20:50 34:00 ⛏ Fast Castle
14 747 11:34 15:50 33:45 ⛏ Fast Castle
13 667 14:23 24:52 38:59 ⛏ Fast Castle
13 695 12:01 21:25 35:20 ⛏ Fast Castle
7 378 10:40 22:54 36:36 ⚔ FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,685 15,635 10,120 1,650 48,090 57,259
16,680 17,100 11,470 1,500 46,750 55,363
19,985 11,285 10,770 3,350 45,390 50,814
17,455 10,010 12,370 3,420 43,255 47,956
13,570 10,540 8,595 2,250 34,955 44,249
10,685 11,905 1,755 1,725 26,070 30,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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