AoeStats
← Flo

Coastal Forest

503464521Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 15m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Chinese · Switzerland
1358
+15
🇨🇭 Wei · Switzerland
1358
+15
🇲🇽 Celts · Mexico
1350
-16
🇩🇪 Burgundians · Germany
1311
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 1,086 9:25 — — ⚔ Scout Rush
52 818 9:05 — — ⚔ Archer Rush
51 803 10:21 — — ⚔ Fish Boom into Archers
39 609 9:39 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,035 3,048 700 0 6,783 6,916
2,760 1,855 50 0 4,665 4,896
2,100 1,600 720 0 4,420 4,916
2,385 1,700 50 30 4,165 4,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.