AoeStats
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Arena

505539127Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 30m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1991
+4
🇲🇽 Italians · Mexico
1858
+7
🇲🇽 Dravidians · Mexico
1770
+10
🇲🇽 Inca · Mexico
1106
+31
🇨🇿 Gurjaras · Czechia
1697
-15
🇨🇿 Magyars · Czechia
1651
-14
🇨🇿 Hindustanis · Czechia
1648
-13
🇮🇹 Spanish · Italy
1527
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,696 11:11 15:06 — ⛏ Fast Castle
47 1,448 8:24 18:38 24:42 ⛏ Fast Castle
45 1,367 10:25 14:23 — ⛏ Fast Castle
44 1,363 9:57 13:37 29:27 ⛏ Fast Castle
40 1,227 10:45 15:07 — ⛏ Fast Castle
35 1,081 11:34 15:40 28:52 ⛏ Fast Castle
30 918 10:36 14:12 29:46 ⛏ Fast Castle
22 684 10:32 26:28 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,620 12,720 3,720 1,070 34,130 35,309
11,500 10,713 3,960 2,250 28,423 29,211
13,425 11,383 2,645 400 27,853 32,956
8,815 6,879 1,775 1,065 18,534 19,813
5,925 7,629 2,570 1,500 17,624 18,658
7,800 5,616 2,940 860 17,216 19,020
6,920 4,835 2,330 1,400 15,485 17,306
6,845 4,685 1,735 1,250 14,515 15,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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