AoeStats
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Pilgrims

507074393Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 17m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1130
+12
🇦🇹 Armenians · Austria
1115
+12
🇫🇷 Britons · France
1104
+12
🇺🇸 Japanese · United States
1073
+13
🇨🇳 Berbers · China
1056
-13
🇨🇳 Persians · China
1009
-12
🇨🇳 Turks · China
982
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 658 13:05 — — ⚔ Fish Boom into Scouts
37 650 11:33 16:46 — ⛏ Fish Boom into Galleys FC
23 401 10:28 16:03 — ⛏ Fish Boom FC
22 379 11:50 — — ⚔ Fish Boom into M@A FC
22 387 11:34 17:00 — ⛏ Fish Boom into Galleys FC
20 348 11:13 — — ⛏ Fish Boom
20 353 13:43 — — ⛏ Fish Boom into Galleys
19 329 17:17 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,250 4,070 430 100 6,850 6,943
3,495 2,680 455 100 6,730 6,902
2,750 3,300 400 200 6,650 6,856
2,985 3,061 90 100 6,236 7,622
2,270 3,030 495 110 5,905 6,312
2,300 2,770 340 100 5,510 5,546
2,200 2,365 430 105 5,100 5,564
1,150 3,462 0 100 4,712 5,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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