AoeStats
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Arena

510318236Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 2m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1269
+12
🇳🇱 Malians · Netherlands
1256
+12
🇺🇸 Hindustanis · United States
1241
+13
🇪🇸 Khmer · Spain
1148
+17
🇮🇳 Khmer · India
1200
-15
🇨🇳 Chinese · China
1185
-14
🇫🇷 Bengalis · France
1152
-13
🇭🇺 Poles · Hungary
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 158 — — —
59 148 — — —
48 120 — — —
41 104 — — —
36 90 — — —
34 86 — — —
32 81 — — —
3 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 287
400 0 0 0 400 412
200 125 0 0 325 266
200 100 0 0 300 225
150 100 0 0 250 201
200 25 0 0 225 200
100 0 0 0 100 186
50 0 0 0 50 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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