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Black Forest

510279257Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 83m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1283
+14
🇮🇱 Persians · Israel
1195
+17
🇫🇷 Byzantines · France
1167
+19
🇨🇳 Franks · China
1159
+19
🇮🇳 Malay · India
1270
-19
🇨🇳 Italians · China
1236
-18
🇮🇳 Britons · India
1205
-16
🇭🇰 Maya · Hong Kong SAR China
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 5,131 11:36 16:03 30:49 ⛏ Fish Boom FC
32 2,654 11:22 16:47 31:09 ⛏ Fast Castle
32 2,651 10:45 23:24 38:46 ⚔ Archers into Fish Boom
27 2,225 13:53 17:39 33:51 ⛏ Fish Boom FC
27 2,258 10:34 13:41 28:47 ⛏ Fast Castle
27 2,270 11:17 18:36 31:28 ⛏ Fast Castle
25 2,058 13:36 18:47 32:43 ⛏ Fast Castle
16 1,366 10:58 15:56 28:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,800 117,635 96,000 3,650 238,085 258,635
88,150 59,492 59,630 2,095 209,367 221,300
113,330 23,695 66,980 3,970 207,975 234,963
87,920 57,610 41,855 2,105 189,490 203,852
71,535 67,795 26,785 3,435 169,550 191,815
15,570 66,721 49,440 3,710 135,441 179,536
32,045 37,192 17,405 2,585 89,227 114,002
14,530 31,490 18,750 2,095 66,865 68,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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