AoeStats
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Nomad

510120763Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 35m 50s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1238
+15
🇨🇦 Dravidians · Canada
1218
+16
🇮🇹 Vikings · Italy
1211
+16
🇺🇸 Vietnamese · United States
1334
-20
🇵🇰 Britons · Pakistan
1170
-14
🇳🇮 Byzantines · Nicaragua
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,622 14:53 20:51 — ⚔ Fish Boom into Archers
36 1,284 13:51 18:58 — ⛏ Fish Boom FC
33 1,171 15:17 21:39 — ⛏ Fish Boom into Galleys FC
30 1,077 13:42 20:30 — ⛏ Fish Boom FC
22 804 14:19 18:44 33:40 ⛏ Fish Boom FC
19 686 13:41 23:56 — ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
11,640 12,120 4,270 435 28,465 31,279
6,850 9,759 3,935 1,050 21,594 24,300
6,325 8,160 2,530 1,700 18,715 21,844
6,525 7,538 2,600 1,505 18,168 21,667
4,650 5,103 1,340 1,535 12,628 14,288
4,075 3,953 750 465 9,243 9,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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