AoeStats
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Nomad

509970972Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 65m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1329
+17
🇺🇸 Vietnamese · United States
1249
+20
🇨🇳 Mongols · China
1247
+21
🇩🇪 Britons · Germany
1413
-21
🇺🇸 Vietnamese · United States
1354
-20
🇺🇸 Persians · United States
1282
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,335 16:52 21:41 43:09 ⛏ Fish Boom FC
45 2,965 17:44 21:59 43:36 ⚔ Fish Boom into Archers FC
44 2,893 14:10 18:05 37:34 ⛏ Fish Boom FC
37 2,392 12:54 18:11 57:27 ⛏ Fish Boom FC
31 2,056 13:17 17:50 55:42 ⛏ Fast Castle
17 1,097 14:07 18:50 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
38,555 32,449 19,170 6,615 96,789 102,032
22,190 32,492 18,125 6,905 79,712 94,878
23,895 24,800 7,635 2,250 58,580 60,633
23,975 15,575 11,260 4,195 55,005 58,363
16,360 19,691 10,740 4,345 51,136 52,279
9,030 5,340 1,310 3,575 19,255 19,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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