AoeStats
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Nomad

509960413Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 64m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1431
+13
🇺🇸 Vietnamese · United States
1403
+14
🇺🇸 Persians · United States
1386
+15
🇺🇸 Japanese · United States
1392
-15
🇺🇸 Vietnamese · United States
1390
-15
🇺🇸 Persians · United States
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,350 13:08 21:35 38:56 ⚔ Fish Boom into M@A into Fire Galleys
48 3,090 13:35 18:13 37:36 ⛏ Fish Boom into Fire Galleys FC
46 2,931 12:55 18:46 43:42 ⛏ Fish Boom FC
45 2,909 17:31 22:28 35:10 ⛏ Fish Boom FC
28 1,767 38:13 41:41 50:22 ⛏ Fish Boom FC
24 1,543 13:29 19:04 60:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,405 39,063 16,505 2,285 98,258 99,294
31,715 29,505 13,940 6,445 81,605 84,280
20,000 29,506 13,950 4,215 67,671 73,748
18,850 24,317 12,310 5,430 60,907 67,331
19,940 16,279 10,070 1,250 47,539 54,440
12,985 14,724 4,130 2,160 33,999 36,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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