AoeStats
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Oasis

509796546Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 49m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1407
+10
🇺🇸 Teutons · United States
1379
+11
🇺🇸 Ethiopians · United States
1299
+14
🇲🇽 Maya · Mexico
1284
-12
🇲🇽 Ethiopians · Mexico
1277
-12
1246
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,441 9:25 19:27 40:19 ⚔ Scout Rush
48 2,359 12:21 16:40 38:03 ⛏ Fast Castle
45 2,227 11:20 15:04 37:26 ⛏ Fast Castle
31 1,552 11:29 17:21 34:19 ⛏ Fast Castle
30 1,469 11:13 22:34 46:16 ⚔ M@A into Archers into Skirms
22 1,071 10:24 22:06 48:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,435 15,444 9,425 3,460 50,764 52,796
26,785 13,020 7,245 1,600 48,650 52,664
13,650 14,895 11,915 3,520 43,980 46,279
11,075 14,585 7,605 1,725 34,990 43,038
15,820 9,439 7,740 1,680 34,679 40,273
7,650 14,912 11,980 100 34,642 37,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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