AoeStats
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Arena

510672941Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 77m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
730
+12
🇵🇪 Bohemians · Peru
662
+14
🇧🇷 Jurchens · Brazil
645
+15
🇧🇷 Magyars · Brazil
659
-15
🇨🇴 Burgundians · Colombia
639
-14
🇺🇸 Khmer · United States
583
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 3,203 11:09 22:08 49:24 ⛏ Fast Castle
27 2,099 12:19 18:13 41:46 ⛏ Fast Castle
26 1,986 11:26 36:58 46:05
23 1,801 12:06 22:08 32:12 ⛏ Fast Castle
14 1,103 9:55 21:56 35:40 ⛏ Fast Castle
11 849 13:27 24:39 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,465 31,783 13,915 2,120 73,283 102,396
27,355 29,245 9,065 6,190 71,855 109,647
25,960 10,700 23,200 4,335 64,195 84,620
14,495 21,730 7,175 5,490 48,890 52,804
15,195 7,668 7,480 2,505 32,848 34,599
11,660 11,285 1,535 1,250 25,730 32,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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