AoeStats
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Arena

510661186Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 115m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
649
+17
🇨🇱 Bohemians · Chile
645
+17
🇵🇪 Bohemians · Peru
679
-17
🇧🇷 Jurchens · Brazil
662
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 3,851 10:06 16:11 36:33 ⛏ Fast Castle
21 2,406 10:09 23:00 46:14 ⚔ Skirms into Archers
20 2,258 12:45 19:12 32:29 ⛏ Fast Castle
14 1,647 9:43 19:53 59:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,395 33,285 23,820 2,185 118,685 143,919
35,785 37,304 31,320 6,590 110,999 138,886
24,080 35,610 23,565 3,320 86,575 93,361
24,350 30,720 6,570 2,855 64,495 78,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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