AoeStats
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Arena

510428806Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
660
+14
🇨🇴 Persians · Colombia
650
+15
🇧🇷 Jurchens · Brazil
634
+15
🇦🇷 Saracens · Argentina
523
+21
🇲🇽 Byzantines · Mexico
730
-20
🇺🇸 Franks · United States
652
-18
🇺🇸 Goths · United States
558
-14
🇺🇸 Britons · United States
542
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,690 10:48 19:18 — ⛏ Fast Castle
32 1,245 11:08 20:48 32:40
21 806 12:16 21:52 — ⛏ Fast Castle
17 642 11:36 22:05 — ⚔ Archer Rush
15 566 11:24 23:26 36:46 ⚔ Skirmisher Rush
15 592 18:48 28:06 —
12 460 14:50 19:23 29:19 ⛏ Fast Castle
3 117 13:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,300 7,270 6,710 1,600 28,880 36,272
13,175 6,635 3,965 2,080 25,855 28,698
8,945 9,355 4,060 850 23,210 25,914
9,015 6,645 2,840 3,055 21,555 23,182
7,855 6,985 2,215 1,300 18,355 19,654
8,440 3,990 3,650 850 16,930 20,727
4,250 2,415 250 0 6,915 9,827
2,250 2,485 50 0 4,785 6,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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