AoeStats
← Cholo-Mochica

Arena

510412436Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 69m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Teutons · Bolivia
735
+9
🇦🇷 Khmer · Argentina
657
+11
🇧🇷 Jurchens · Brazil
621
+13
🇨🇴 Khmer · Colombia
507
+17
🇷🇺 Persians · Russia
839
-23
🇨🇦 Inca · Canada
491
-10
🇨🇳 Vietnamese · China
445
-9
🇷🇴 Bohemians · Romania
418
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 2,478 11:32 18:00 31:06 ⛏ Fast Castle
22 1,544 12:42 19:37 32:05 ⛏ Fast Castle
18 1,245 11:51 19:13 35:45 ⛏ Fast Castle
15 1,017 11:35 18:46 41:54 ⛏ Fast Castle
14 965 10:21 17:45 32:41 ⛏ Fast Castle
11 753 13:33 27:14 34:56 ◆ FC into Fast Imp
8 533 15:45 31:48 51:26 ⚔ Champi Rush
7 511 11:56 20:28 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,175 31,585 30,515 850 91,125 107,592
41,790 22,775 23,395 3,040 91,000 94,240
27,500 24,040 19,825 3,200 74,565 99,822
43,720 17,455 10,395 975 72,545 95,068
25,970 18,893 15,365 1,550 61,778 81,667
17,215 19,685 20,795 3,975 61,670 75,786
20,230 26,190 13,155 1,970 61,545 100,082
18,600 11,160 6,495 2,555 38,810 47,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.