AoeStats
← Ugapiku

Black Forest

510791954Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 61m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Vikings · Lithuania
920
+20
🇱🇹 Burgundians · Lithuania
788
+18
🇦🇹 Persians · Austria
857
-29
🇦🇹 Celts · Austria
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,696 12:45 17:09 31:39 ⛏ Fast Castle
21 1,312 12:38 17:38 33:22 ⛏ Fast Castle
20 1,222 15:29 27:11 56:35
19 1,150 14:10 25:14 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,885 19,285 30,385 1,565 81,120 92,877
33,760 24,481 13,620 2,915 74,776 79,270
30,395 18,552 19,355 3,360 71,662 81,574
23,260 21,913 15,855 2,725 63,753 71,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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