AoeStats
← Ugapiku

African Clearing

510786568Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 36m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
910
+14
🇦🇹 Ethiopians · Austria
910
+14
🇱🇹 Ethiopians · Lithuania
947
-27
🇱🇹 Burgundians · Lithuania
799
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,541 12:48 22:44 — ⚔ Archer Rush
34 1,241 14:34 19:44 — ⚔ FC into Archers
31 1,123 12:35 23:17 — ⚔ Scout Rush
21 762 15:02 34:41 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,500 4,975 4,925 950 21,350 22,277
4,775 5,515 3,465 850 14,605 16,254
3,530 4,274 2,460 100 10,364 10,207
5,320 4,515 270 100 10,205 11,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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