AoeStats
← Ugapiku

African Clearing

510743454Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Vikings · Lithuania
1000
+22
🇱🇹 Burgundians · Lithuania
807
+19
🇸🇰 Poles · Slovakia
879
-15
🇸🇰 Bohemians · Slovakia
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,069 13:51 25:40 — ⚔ Archer Rush
32 1,030 17:57 27:03 — ⚔ Drush FC
22 713 14:36 — — ⚔ M@A into Archers into Skirms
21 665 19:07 30:51 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,480 4,660 3,135 300 15,575 16,659
4,465 4,280 1,075 100 9,920 13,126
4,225 2,967 1,415 750 9,357 11,651
4,225 3,483 350 850 8,908 8,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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