AoeStats
← joelreflects

Marketplace

504146352Analyzed
1v1 RM · 28d ago on Sep 4, 2026· 54m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
912
+16
🇺🇸 Turks · United States
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,732 10:33 23:51 41:32 ⚔ Scout Rush
16 864 10:55 19:23 39:54 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,850 19,826 9,670 3,000 53,346 57,735
17,170 10,605 7,850 2,900 38,525 43,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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