AoeStats
← Kubenko

Baltic

511045529Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 62m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
947
+13
🇭🇰 Persians · Hong Kong SAR China
941
+13
🇵🇱 Vikings · Poland
882
-13
🇵🇱 Japanese · Poland
879
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,534 10:38 15:35 31:58 ⛏ Fast Castle
29 1,832 11:38 16:41 46:03 ⛏ Fast Castle
26 1,630 11:05 20:27 43:01 ⚔ M@A into Archers
19 1,200 9:36 22:14 43:13 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,885 19,229 19,100 5,050 76,264 101,946
19,480 13,882 8,865 2,500 44,727 56,857
17,815 16,223 8,115 2,025 44,178 45,544
13,780 13,155 10,905 2,840 40,680 57,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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