AoeStats
← Kubenko

Arabia

510553370Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 39m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
868
+14
🇵🇱 Franks · Poland
865
+14
🇮🇩 Bohemians · Indonesia
836
-15
🇪🇸 Persians · Spain
796
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,211 10:41 22:30 — ⚔ Archer Rush
26 1,054 12:54 17:55 35:28 ⛏ Fast Castle
14 547 11:24 20:39 — ⚔ FC into Skirms
12 491 12:03 28:09 — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,125 6,685 3,565 1,600 21,975 24,781
6,725 9,645 5,235 150 21,755 26,490
9,190 5,915 5,560 100 20,765 21,527
7,370 5,205 1,045 2,195 15,815 17,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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