AoeStats
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Arabia

509935475Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 31m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Mongols · Finland
1453
+12
🇫🇮 Tupi · Finland
1411
+14
🇩🇪 Vietnamese · Germany
1427
-15
🇩🇪 Magyars · Germany
1302
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,745 7:37 22:07 — ⚔ Archer Rush
51 1,615 9:25 23:24 — ⚔ Skirms into Archers
46 1,451 9:17 22:21 — ⚔ Archer Rush
30 941 9:11 25:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,900 6,818 2,240 300 17,258 17,880
7,475 6,663 2,430 200 16,768 18,687
8,755 4,394 2,545 655 16,349 17,296
5,950 3,495 925 1,585 11,955 12,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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