AoeStats
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Fortress

509923471Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1460
+8
🇫🇮 Mapuche · Finland
1416
+8
🇷🇺 Italians · Russia
1280
-9
🇷🇺 Mongols · Russia
1226
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 1,987 7:15 11:11 26:07 ⛏ Fast Castle
42 1,929 7:02 11:21 27:05 ⛏ Fast Castle
33 1,512 6:22 11:04 28:01 ⛏ Fast Castle
27 1,243 8:38 12:30 23:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,315 59,245 20,615 5,240 101,415 106,596
39,830 19,675 10,580 2,980 73,065 82,912
21,120 23,880 11,855 1,610 58,465 76,730
15,320 24,095 16,075 1,120 56,610 72,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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