AoeStats
← Atomic Kipachaka

Arena

507183469Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 23m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1121
+13
🇦🇷 Malay · Argentina
1056
+16
🇺🇸 Cumans · United States
1121
-17
🇺🇸 Spanish · United States
1002
-12
Compared against 544,430 analysed team-game players on Arena.
PTAR2 | Cesar556 S
Feudal Age 10:00 vs 10:55
top 14%
Castle Age 13:54 vs 16:03
top 4%
Imperial Age — vs 32:17
btm 0%
eAPM 49 vs 27
top 8%
First military 17:00 vs 18:52
top 33%
▲ Fast Feudal Age at 10:00 — faster than 86% of analysed players on Arena
▲ Fast Castle Age at 13:54 — faster than 96% of analysed players on Arena
▲ High eAPM (49) — top quarter of analysed players
Guerreromix1 S
Feudal Age 9:40 vs 10:55
top 8%
Castle Age 16:02 vs 16:03
top 50%
Imperial Age — vs 32:17
btm 0%
eAPM 49 vs 27
top 8%
First military 13:58 vs 18:52
top 10%
▲ Fast Feudal Age at 9:40 — faster than 92% of analysed players on Arena
▲ High eAPM (49) — top quarter of analysed players
▲ Early military at 13:58 (Spearman) — earlier than 90% of analysed players on Arena
▲ Town centers almost never idle — 4s across the first 16:01
cm2of4 B
Feudal Age 10:55 vs 10:55
top 50%
Castle Age 15:38 vs 16:03
top 42%
Imperial Age — vs 32:17
btm 0%
eAPM 21 vs 27
btm 31%
First military 18:41 vs 18:52
top 48%
▼ Loom after the Feudal click (14:42) — usually safest before it
▲ Town centers almost never idle — 20s across the first 15:38
Atomic Kipachaka B
Feudal Age 9:09 vs 10:55
top 4%
Castle Age 21:18 vs 16:03
btm 12%
Imperial Age — vs 32:17
btm 0%
eAPM 24 vs 27
btm 41%
First military 21:23 vs 18:52
btm 33%
▲ Fast Feudal Age at 9:09 — faster than 96% of analysed players on Arena
▼ Slow Castle Age at 21:18 — slower than 88% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 21:18
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