AoeStats
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MegaRandom

507879705Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1240
+15
🇲🇽 Mongols · Mexico
1209
+16
🇲🇽 Gurjaras · Mexico
1199
+17
🇸🇻 Mapuche · El Salvador
1198
+17
🇨🇴 Mongols · Colombia
1440
-25
🇦🇷 Vietnamese · Argentina
1201
-16
🇦🇷 Magyars · Argentina
1129
-29
🇦🇷 Persians · Argentina
1082
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,176 10:46 26:55 51:44 ⚔ Archer Rush
53 2,896 10:26 20:26 36:23 ⚔ Fish Boom into Scouts
35 1,937 10:25 26:20 40:44 ⚔ Scout Rush
35 1,940 10:06 25:03 48:19 ⚔ Scout Rush
30 1,616 13:20 26:00 48:31 ⛏ Fish Boom
30 1,658 12:34 18:12 41:26 ⛏ Fish Boom FC into Galleys
28 1,530 12:53 17:39 50:01 ⚔ Fish Boom into Champis
13 724 12:33 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,125 20,508 14,260 2,800 68,693 75,726
25,155 13,388 15,290 1,615 55,448 59,535
26,595 16,010 10,125 2,300 55,030 60,565
18,100 17,500 11,255 3,000 49,855 59,960
19,980 11,975 9,820 2,825 44,600 45,944
15,425 15,780 9,850 3,525 44,580 47,874
9,670 10,050 6,250 775 26,745 27,326
2,865 3,358 365 0 6,588 8,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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