AoeStats
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Nomad

507873784Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 47m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1433
+7
🇦🇷 Vietnamese · Argentina
1185
+16
🇦🇷 Hindustanis · Argentina
1084
+45
🇦🇷 Persians · Argentina
1063
+19
🇨🇳 Persians · China
1359
-23
🇳🇿 Franks · New Zealand
1202
-16
🇨🇳 Japanese · China
1103
-12
🇨🇳 Italians · China
1041
-31
Player eAPM Actions Feudal Castle Imperial Opening
42 2,014 15:57 21:53 40:49 ⛏ Fish Boom into Galleys FC
39 1,850 13:48 17:23 32:17 ⛏ Fish Boom FC
32 1,527 14:03 18:20 39:58 ⛏ Fish Boom FC
30 1,406 13:24 17:46 — ⛏ Fish Boom FC into Fire Galleys
30 1,442 14:08 21:29 — ⚔ Fish Boom FC into Archers
27 1,309 18:08 31:53 — ⚔ Fish Boom into M@A into Towers into Archers
23 1,104 16:34 25:48 44:43 ⛏ Fast Castle
22 1,069 14:22 18:16 30:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,265 18,420 6,630 2,325 43,640 45,459
12,475 15,369 8,680 2,350 38,874 40,664
14,740 12,070 6,805 1,050 34,665 37,419
12,790 11,133 4,725 2,375 31,023 32,449
12,565 8,101 5,995 2,185 28,846 31,917
12,495 8,498 3,925 2,780 27,698 29,966
10,935 9,683 4,250 770 25,638 27,626
7,625 7,789 3,530 850 19,794 25,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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