AoeStats
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Oasis

507868165Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 50m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1219
+16
🇺🇸 Vietnamese · United States
1188
+17
🇨🇭 Magyars · Switzerland
1184
+17
🇹🇷 Romans · Türkiye
1183
+17
🇨🇴 Lithuanians · Colombia
1460
-27
🇦🇷 Saracens · Argentina
1201
-16
🇦🇷 Magyars · Argentina
1116
-32
🇦🇷 Persians · Argentina
1074
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,912 8:55 23:08 46:18 ⚔ Scout Rush
51 2,576 8:56 23:53 43:51 ⚔ Scout Rush
49 2,481 9:56 34:34 — ⚔ Archer Rush
40 2,009 10:52 22:31 32:34
39 1,970 10:15 14:58 37:25 ⛏ Fast Castle
36 1,821 10:51 15:01 35:45 ⛏ Fast Castle
35 1,758 10:10 22:16 41:14 ⚔ Scout Rush
33 1,690 10:13 23:47 37:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,010 10,845 20,275 2,500 62,630 73,030
20,660 20,836 10,635 2,900 55,031 61,028
23,115 11,210 14,875 200 49,400 54,605
19,185 13,553 12,240 1,500 46,478 51,588
15,205 16,630 10,420 1,955 44,210 51,590
18,730 12,453 9,420 400 41,003 47,173
9,820 12,625 8,720 850 32,015 39,702
6,900 7,621 4,540 810 19,871 21,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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