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Lombardia

509613517Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 17m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1641
+15
🇻🇳 Magyars · Vietnam
1530
+20
🇨🇳 Mongols · China
1526
+20
1480
+22
🇦🇱 Gurjaras · Albania
1640
-20
🇨🇳 Goths · China
1605
-19
🇦🇺 Magyars · Australia
1603
-19
🇺🇸 Burmese · United States
1602
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 1,054 8:59 — — ⚔ Archer Rush
49 855 10:37 14:15 — ⛏ Fast Castle
48 831 10:13 14:04 — ⛏ Fast Castle
39 674 10:13 14:57 — ⛏ Fast Castle
38 672 12:22 16:07 — ⛏ Fast Castle
33 585 9:01 — — ⚔ Scout Rush
27 464 10:14 14:17 — ⛏ Fast Castle
27 477 10:49 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,625 2,684 250 200 6,759 7,189
3,675 2,560 250 200 6,685 6,808
2,750 2,275 1,130 265 6,420 6,915
3,625 2,237 200 270 6,332 6,426
3,425 2,197 250 200 6,072 6,744
3,075 1,654 250 330 5,309 6,426
3,355 1,770 50 0 5,175 6,330
2,775 1,870 335 100 5,080 5,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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