AoeStats
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Arena

509462419Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 33m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Slavs · Austria
1687
+13
🇩🇪 Tatars · Germany
1645
+14
🇩🇪 Jurchens · Germany
1639
+15
🇬🇧 Vietnamese · United Kingdom
1669
-16
🇺🇸 Persians · United States
1605
-14
🇳🇴 Magyars · Norway
1562
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,709 10:14 14:25 27:32 ⛏ Fast Castle
50 1,664 11:24 14:43 32:57 ⛏ Fast Castle
45 1,480 10:25 14:16 28:18 ⛏ Fast Castle
38 1,250 10:08 14:01 — ⛏ Fast Castle
35 1,163 12:33 16:36 21:30 ◆ FC into Fast Imp
34 1,140 10:55 14:34 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,205 13,040 5,055 200 36,500 39,798
17,085 10,715 7,195 970 35,965 36,574
11,700 14,975 5,440 900 33,015 35,186
10,675 10,885 6,055 2,160 29,775 32,756
10,535 10,490 2,490 1,390 24,905 27,600
6,065 4,995 3,115 1,435 15,610 17,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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