AoeStats
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Black Forest

506780173Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 48m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
704
+16
🇲🇽 Celts · Mexico
644
+18
🇪🇨 Sicilians · Ecuador
702
-17
🇺🇸 Byzantines · United States
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 711 15:50 22:53 35:08 ⛏ Fast Castle
11 555 19:31 31:27 45:17
11 542 15:18 24:21 37:57 ⛏ Fast Castle
2 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,390 14,915 9,365 1,600 44,270 52,084
11,545 12,046 8,825 2,155 34,571 42,942
9,800 9,584 5,580 2,040 27,004 31,947
0 139 0 0 139 102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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