AoeStats
← Dravogh

MegaRandom

510132439Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 49m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1418
+14
🇩🇪 Koreans · Germany
1416
+14
🇵🇱 Teutons · Poland
1387
-14
🇵🇱 Mapuche · Poland
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,959 9:36 21:39 — ⚔ Scout Rush
38 1,897 9:46 24:59 — ⚔ Archers into Skirms
31 1,554 10:02 24:07 42:50 ⚔ Archer Rush
29 1,422 8:51 24:15 45:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,440 10,068 7,105 2,830 42,443 44,671
15,570 14,582 8,130 4,100 42,382 46,287
17,990 10,859 7,070 3,010 38,929 41,008
11,150 12,345 6,250 1,600 31,345 37,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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