AoeStats
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Oasis

508914281Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 65m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Teutons · Poland
1357
+16
🇵🇱 Mapuche · Poland
1329
+17
🇩🇪 Franks · Germany
1360
-16
🇩🇪 Armenians · Germany
1359
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,869 10:12 15:02 42:48 ⛏ Fast Castle
38 2,478 10:09 22:36 44:25 ⚔ M@A Rush
37 2,379 11:02 15:41 36:51 ⛏ Fast Castle
33 2,132 9:03 19:42 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,660 20,158 20,755 4,255 80,828 88,503
23,950 26,025 23,800 2,060 75,835 77,980
36,130 23,153 13,515 1,995 74,793 84,652
17,645 17,397 9,400 1,800 46,242 49,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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