AoeStats
← 27岁电竞老年人

Arena

511051255Analyzed
4v4 RM · 1h ago on Oct 3, 2026· 11m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1109
+15
🇩🇪 Italians · Germany
1047
+17
🇨🇭 Bulgarians · Switzerland
1018
+18
🇹🇷 Turks · Türkiye
981
+20
🇨🇳 Mongols · China
1097
-19
🇹🇼 Huns · Taiwan
1091
-18
🇫🇷 Franks · France
1055
-17
🇨🇳 Poles · China
1045
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 408 10:14 — —
34 384 9:56 — —
34 382 10:41 — —
30 341 10:45 — —
25 289 10:25 — —
23 267 9:01 — —
12 142 10:42 — —
12 140 9:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 775 50 0 2,825 3,365
2,075 600 50 0 2,725 3,346
2,100 625 0 0 2,725 3,639
1,850 770 0 0 2,620 3,246
1,550 905 0 0 2,455 3,364
1,450 880 0 0 2,330 3,145
1,200 745 50 0 1,995 2,699
1,100 300 50 0 1,450 2,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.