AoeStats
← 27岁电竞老年人

Arabia

511046481Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 27m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1220
+12
🇹🇼 Persians · Taiwan
1157
+15
🇹🇼 Britons · Taiwan
1070
+18
🇹🇼 Franks · Taiwan
1062
+19
🇨🇴 Mongols · Colombia
1138
-16
🇹🇷 Celts · Türkiye
1135
-16
1128
-16
🇱🇹 Lithuanians · Lithuania
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,407 10:34 23:25 — ⚔ Scout Rush
45 1,262 9:44 17:03 — ⚔ Archer Rush
40 1,108 10:26 23:28 — ⚔ Scout Rush
31 879 11:03 17:28 — ⛏ Fast Castle
27 768 10:14 — — ⚔ Tower Rush
26 725 9:40 — — ⚔ Scout Rush
25 686 10:39 16:20 — ⛏ Fast Castle
21 592 9:33 18:00 — ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,790 3,757 2,425 200 13,172 13,962
5,285 5,101 2,530 205 13,121 14,186
5,380 5,097 1,925 100 12,502 14,972
6,780 4,290 1,075 125 12,270 13,654
4,260 3,370 1,150 200 8,980 9,939
4,305 3,645 535 385 8,870 8,759
4,130 3,105 310 750 8,295 9,653
2,950 1,300 50 125 4,425 4,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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