AoeStats
← 27岁电竞老年人

Black Forest

511039141Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1200
+12
🇨🇱 Mongols · Chile
1176
+13
🇭🇰 Turks · Hong Kong SAR China
1138
+15
🇦🇺 Portuguese · Australia
1045
+17
1128
-15
🇺🇸 Slavs · United States
1119
-15
🇬🇧 Mongols · United Kingdom
1105
-14
🇳🇱 Bohemians · Netherlands
1078
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,939 9:03 18:18 28:39 ⛏ Fish Boom FC
48 2,351 10:34 14:37 27:45 ⛏ Fast Castle
34 1,672 12:12 19:11 37:17 ⛏ Fish Boom FC
31 1,512 12:08 16:05 30:33 ⛏ Fast Castle
26 1,270 14:23 19:31 39:35 ⛏ Fast Castle
22 1,096 11:15 21:44 28:39 ⛏ Fish Boom FC
19 962 13:30 17:28 21:37 ◆ FC into Fast Imp
16 770 11:33 18:51 26:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,900 23,398 14,045 3,080 69,423 76,241
22,835 22,510 20,345 2,900 68,590 83,305
19,810 27,982 12,685 1,845 62,322 66,242
26,840 18,687 12,510 1,210 59,247 70,295
33,545 13,925 9,045 150 56,665 63,770
16,890 18,650 11,885 4,675 52,100 65,368
18,250 14,240 13,560 4,200 50,250 56,990
11,295 13,477 7,660 1,180 33,612 34,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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