AoeStats
← 27岁电竞老年人

African Clearing

510795323Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 60m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1249
+13
🇷🇺 Vietnamese · Russia
1183
+15
🇺🇦 Hindustanis · Ukraine
1179
+16
🇨🇦 Huns · Canada
1108
+19
🇭🇰 Japanese · Hong Kong SAR China
1258
-20
🇮🇳 Lithuanians · India
1197
-17
🇨🇳 Magyars · China
1142
-14
🇯🇵 Vietnamese · Japan
1085
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,044 12:48 22:58 43:25 ⚔ Scout Rush
34 2,018 14:01 23:25 46:28 ⚔ Scout Rush
29 1,718 14:03 23:21 41:54 ⚔ M@A FC into Archers
26 1,593 15:37 21:51 40:51 ⛏ Fast Castle
25 1,488 13:58 23:29 38:00 ⛏ Fast Castle
24 1,436 13:52 18:17 41:40 ⛏ Fast Castle
24 1,471 16:17 22:56 51:52 ⚔ Archer Rush
22 1,326 14:38 20:31 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,635 13,963 12,520 1,470 79,588 86,186
29,880 24,385 14,685 2,030 70,980 82,187
21,880 19,530 19,000 1,860 62,270 67,621
21,430 21,128 13,680 5,850 62,088 86,086
26,985 24,404 5,705 3,735 60,829 73,282
21,195 22,399 11,765 2,025 57,384 59,599
18,290 20,110 9,750 3,910 52,060 57,579
9,900 8,516 2,740 1,350 22,506 30,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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