AoeStats
← Tunga

Arabia

508898861Analyzed
1v1 RM · 8d ago on Sep 24, 2026· 70m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
781
+16
🇹🇷 Koreans · Türkiye
787
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,137 11:49 27:52 43:08 ⚔ M@A into Towers into Skirms
24 1,718 11:41 17:54 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 30,360 16,150 1,975 75,340 83,912
21,740 28,917 18,005 3,305 71,967 74,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.