Arabia
508474664Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
44m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Tunga's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,360 analysed 1v1 players on Arabia.
Tunga
C
Feudal Age
11:24
vs 9:49
btm 14%
Castle Age
20:30
vs 21:48
top 29%
Imperial Age
39:11
vs 38:58
btm 48%
eAPM
20
vs 38
btm 12%
First military
15:45
vs 10:33
btm 14%
▼
Slow Feudal Age at 11:24 — slower than 86% of analysed players on Arabia
▲
Fast Castle Age at 20:30 — faster than 71% of analysed players on Arabia
▼
Low eAPM (20) — busier hands win idle time back
▼
First military only at 15:45 (Skirmisher) — later than 86% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:30
HorstGünter1938
A
Feudal Age
10:43
vs 9:49
btm 25%
Castle Age
17:20
vs 21:48
top 7%
Imperial Age
33:48
vs 38:58
top 9%
eAPM
38
vs 38
top 50%
First military
15:18
vs 10:33
btm 15%
▼
Slow Feudal Age at 10:43 — slower than 75% of analysed players on Arabia
▲
Fast Castle Age at 17:20 — faster than 93% of analysed players on Arabia
▲
Fast Imperial Age at 33:48 — faster than 91% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
First military only at 15:18 (Skirmisher) — later than 85% of analysed players on Arabia
▲
Town centers almost never idle — 4s across the first 17:20