Arabia
507580351Analyzed1v1 RM
·
14d ago on Sep 18, 2026·
28m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Tunga's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,360 analysed 1v1 players on Arabia.
Jayavarman XCI
D
Feudal Age
10:02
vs 9:49
btm 43%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
20
vs 38
btm 12%
First military
9:03
vs 10:33
top 20%
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:03 (Militia) — earlier than 80% of analysed players on Arabia
▼
Town centers idle 6:10 of the first 28:19 — keep villagers queued
Tunga
D
Feudal Age
12:26
vs 9:49
btm 6%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
25
vs 38
btm 22%
First military
11:23
vs 10:33
btm 36%
▼
Slow Feudal Age at 12:26 — slower than 94% of analysed players on Arabia
▼
Low eAPM (25) — busier hands win idle time back
▼
Town centers idle 7:24 of the first 28:19 — keep villagers queued