Arabia
505901575Analyzed1v1 RM
·
21d ago on Sep 11, 2026·
49m 45s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Tunga's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,360 analysed 1v1 players on Arabia.
Tunga
D
Feudal Age
11:11
vs 9:49
btm 17%
Castle Age
22:40
vs 21:49
btm 37%
Imperial Age
39:55
vs 38:58
btm 42%
eAPM
25
vs 38
btm 22%
First military
16:02
vs 10:33
btm 13%
▼
Slow Feudal Age at 11:11 — slower than 83% of analysed players on Arabia
▼
Low eAPM (25) — busier hands win idle time back
▼
First military only at 16:02 (Scout Cavalry) — later than 87% of analysed players on Arabia
▲
Town centers almost never idle — 16s across the first 22:40
Golden Age
B
Feudal Age
11:49
vs 9:49
btm 10%
Castle Age
18:28
vs 21:49
top 11%
Imperial Age
36:00
vs 38:58
top 23%
eAPM
25
vs 38
btm 22%
First military
16:49
vs 10:33
btm 11%
▼
Slow Feudal Age at 11:49 — slower than 90% of analysed players on Arabia
▲
Fast Castle Age at 18:28 — faster than 89% of analysed players on Arabia
▲
Fast Imperial Age at 36:00 — faster than 77% of analysed players on Arabia
▼
Low eAPM (25) — busier hands win idle time back
▼
First military only at 16:49 (Eagle Scout) — later than 89% of analysed players on Arabia
▼
Town centers idle 3:38 of the first 18:28 — keep villagers queued