AoeStats
← Tunga

Enclosed

505842062Analyzed
1v1 RM · 22d ago on Sep 11, 2026· 69m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
787
+15
🇹🇷 Cumans · Türkiye
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,892 12:40 23:26 39:52 ⚔ M@A into Scouts into Skirms
16 1,124 11:57 20:26 41:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,100 22,365 12,765 2,450 65,680 66,832
26,590 21,340 13,145 3,440 64,515 80,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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