AoeStats
← Tunga

Arabia

505717100Analyzed
1v1 RM · 22d ago on Sep 10, 2026· 69m 57s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
732
+18
🇭🇺 Franks · Hungary
784
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,997 10:36 25:37 41:05 ⚔ Drush into Scouts
10 715 10:55 22:37 34:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,200 14,885 15,385 4,725 61,195 61,524
25,045 22,005 10,045 3,005 60,100 62,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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