AoeStats
← Tunga

Arabia

505632049Analyzed
1v1 RM · 23d ago on Sep 10, 2026· 60m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
770
+15
🇹🇷 Romans · Türkiye
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,603 12:38 22:50 42:00 ⚔ M@A into Archers
15 910 11:16 24:10 45:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,985 14,852 10,740 3,030 48,607 54,587
14,835 11,495 8,390 3,375 38,095 40,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.