AoeStats
← Tunga

Arabia

505432033Analyzed
1v1 RM · 24d ago on Sep 9, 2026· 49m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Berbers · Kazakhstan
717
+18
🇹🇷 Bohemians · Türkiye
760
-18

Win probability

Tunga's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,900 analysed 1v1 players on Arabia.
Garyshker D
Feudal Age 18:45 vs 9:49
btm 0%
Castle Age 32:33 vs 21:48
btm 1%
Imperial Age — vs 38:58
btm 0%
eAPM 30 vs 38
btm 31%
First military 0:54 vs 10:33
top 0%
▼ Slow Feudal Age at 18:45 — slower than 100% of analysed players on Arabia
▼ Slow Castle Age at 32:33 — slower than 99% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▲ Early military at 0:54 (Militia) — earlier than 100% of analysed players on Arabia
▼ Town centers idle 16:53 of the first 32:33 — keep villagers queued
Tunga D
Feudal Age 18:25 vs 9:49
btm 0%
Castle Age 35:12 vs 21:48
btm 0%
Imperial Age — vs 38:58
btm 0%
eAPM 22 vs 38
btm 16%
First military 20:17 vs 10:33
btm 5%
▼ Slow Feudal Age at 18:25 — slower than 100% of analysed players on Arabia
▼ Slow Castle Age at 35:12 — slower than 100% of analysed players on Arabia
▼ Low eAPM (22) — busier hands win idle time back
▼ First military only at 20:17 (Archer) — later than 95% of analysed players on Arabia
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