AoeStats
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Arabia

510746366Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 20m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1386
+12
🇹🇼 Mongols · Taiwan
1333
+15
🇩🇪 Persians · Germany
1306
-14
🇨🇴 Saracens · Colombia
1288
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,163 8:07 18:43 — ⚔ Scout Rush
42 859 10:24 14:07 — ⛏ Fast Castle
41 854 9:49 — —
30 622 8:06 19:17 —

Resources

Player Food Wood Gold Stone Spent Collected
5,000 1,806 1,230 650 8,686 8,690
5,740 2,314 340 0 8,394 9,241
4,125 2,690 510 0 7,325 7,691
3,660 2,435 400 135 6,630 8,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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