AoeStats
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Arabia

510735857Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1274
+11
🇫🇷 Turks · France
1240
+13
🇦🇺 Khmer · Australia
1168
-12
🇦🇺 Armenians · Australia
1167
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,330 9:58 17:51 — ⛏ Fast Castle
35 1,310 12:48 — — ⚔ M@A into Skirms
34 1,292 8:34 19:36 35:21 ⚔ Scout Rush
34 1,296 10:13 21:23 36:09 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,425 9,250 5,025 1,700 33,400 38,216
12,380 9,856 4,405 3,830 30,471 32,580
11,135 8,745 3,765 1,015 24,660 27,410
6,885 6,779 290 125 14,079 17,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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