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503582078Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 67m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
782
+13
🇦🇺 Celts · Australia
764
+14
🇨🇳 Turks · China
761
+14
🇨🇳 Aztecs · China
635
+20
🇫🇷 Wei · France
761
-17
🇺🇸 Bohemians · United States
738
-16
🇦🇷 Franks · Argentina
715
-15
🇩🇪 Wei · Germany
690
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,165 13:02 18:06 32:44 ⛏ Fast Castle
27 1,835 11:27 15:42 38:25 ⛏ Fast Castle
26 1,763 12:08 18:22 47:39 ⛏ Fast Castle
25 1,700 11:11 22:03 31:33 ⛏ Fast Castle
21 1,437 13:36 21:55 35:52 ⛏ Fast Castle
20 1,363 12:08 21:19 34:19 ⚔ M@A FC
15 1,004 10:48 23:39 33:39 ⛏ Fast Castle
13 873 12:56 24:18 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,920 33,600 21,270 3,165 98,955 118,081
32,230 28,071 15,735 3,065 79,101 95,726
31,920 17,205 21,970 3,965 75,060 101,305
33,995 17,150 20,445 3,085 74,675 86,742
21,065 30,605 20,055 2,900 74,625 90,223
32,790 24,635 13,520 2,555 73,500 83,039
13,520 27,753 21,125 4,310 66,708 69,301
27,860 20,045 13,260 2,900 64,065 73,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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