AoeStats
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Black Forest

503413200Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 43m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
789
+12
🇺🇸 Bohemians · United States
687
+16
🇵🇰 Slavs · Pakistan
661
+17
🇫🇷 Burgundians · France
608
+20
🇷🇺 Wu · Russia
745
-19
🇨🇱 Khmer · Chile
729
-18
🇨🇴 Muisca · Colombia
709
-17
🇪🇨 Khmer · Ecuador
586
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 902 18:07 22:14 35:05 ⛏ Fast Castle
16 675 14:15 23:45 37:16 ⚔ Towers FC
15 631 16:14 23:13 — ⛏ Fast Castle
12 498 17:33 21:22 34:53 ⛏ Fast Castle
12 539 12:09 21:31 36:12 ⛏ Fast Castle
3 130 — — —
3 114 18:53 29:33 — ⛏ Fast Castle
2 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,550 17,275 8,895 2,300 42,020 56,379
8,850 6,500 14,925 300 30,575 41,287
12,210 8,995 7,115 1,000 29,320 32,454
9,760 8,046 6,090 2,515 26,411 28,460
9,800 5,172 3,800 1,585 20,357 22,689
3,375 2,360 400 0 6,135 8,192
650 175 50 0 875 1,210
350 177 0 0 527 588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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