AoeStats
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Black Forest

503383946Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 85m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
764
+12
🇮🇹 Celts · Italy
650
+17
🇺🇸 Bohemians · United States
703
-16
🇩🇪 Saracens · Germany
659
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,801 15:06 20:54 38:21 ⛏ Fast Castle
17 1,495 14:44 24:46 33:43 ⛏ Fast Castle
13 1,088 13:49 21:28 35:30 ⛏ Fast Castle
12 1,017 18:46 31:24 40:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,475 36,910 45,190 4,675 139,250 154,371
24,785 50,592 39,035 4,610 119,022 136,860
32,015 20,314 40,935 3,655 96,919 101,339
30,365 18,687 19,915 3,465 72,432 88,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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