AoeStats
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Black Forest

503180905Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 32m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
874
+13
🇵🇪 Teutons · Peru
786
+17
🇵🇪 Persians · Peru
785
+17
🇦🇷 Persians · Argentina
840
-17
🇺🇸 Bohemians · United States
811
-16
🇺🇦 Teutons · Ukraine
780
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 946 13:53 20:54 — ⛏ Fish Boom FC
23 734 14:46 19:03 — ⛏ Fast Castle
19 606 13:24 22:41 — ⛏ Fish Boom FC
14 439 12:58 21:30 — ⛏ Fast Castle
14 439 14:46 25:25 — ⛏ Fast Castle
13 421 14:54 26:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,875 8,464 2,375 2,385 20,099 22,788
5,540 5,193 1,265 1,235 13,233 15,009
5,305 5,287 1,520 875 12,987 14,708
4,605 5,051 1,550 1,500 12,706 14,651
5,325 5,102 200 290 10,917 16,619
3,750 2,816 250 435 7,251 10,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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