AoeStats
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Nomad

503149249Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 44m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
830
+16
🇨🇳 Franks · China
804
+17
🇺🇸 Bohemians · United States
828
-17
🇦🇷 Malay · Argentina
812
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,065 17:36 24:35 40:15 ⚔ Fish Boom FC into Scouts
23 1,018 15:11 23:36 — ⛏ Fish Boom FC
19 833 14:27 20:10 35:50 ⚔ Fish Boom FC into Scouts
17 730 15:00 25:32 37:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,830 10,975 7,060 4,200 34,065 38,959
14,765 9,065 4,575 1,840 30,245 32,691
8,705 8,280 5,460 2,555 25,000 26,319
9,355 7,860 2,575 2,545 22,335 23,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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